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Memory Cards

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Murata

Murata

Hotaru Haganezuka

Hotaru Haganezuka

Gyutaro

Gyutaro

Obanai Iguro

Obanai Iguro

Kanzaburou

Kanzaburou

Kozo Kanamori

Kozo Kanamori

Shinjuro Rengoku

Shinjuro Rengoku

Tengen Uzui

Tengen Uzui

Chuntaro

Chuntaro

Rui

Rui

Spider Demon (Father)

Spider Demon (Father)

Shizu Shinazugawa

Shizu Shinazugawa

Kaburamaru

Kaburamaru

Ginko

Ginko

Kyojuro Rengoku

Kyojuro Rengoku

Shizu Shinazugawa

Shizu Shinazugawa

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Memory Cards is the Demon Slayer take on the classic concentration game, with a twist that makes it more than a test of short-term recall. Sixteen cards sit face down in a four-by-four grid, and every card shows a character from the Kimetsu no Yaiba roster. Some pairs are the same character twice, but most are two different characters who share something: a family name, an affiliation, a Hashira title, a Blood Demon Art, a species or the arc where they first appeared.

That means you are not only remembering where a portrait was, you are also working out which two faces belong together. Tanjiro Kamado might need to find another member of the Demon Slayer Corps rather than a copy of himself, and a Lower Moon could be paired with another wielder of a Blood Demon Art. It is one of the quieter demon slayer games online on kimetsudle, but it rewards fans who know the cast well.

How to Play Demon Slayer Memory Cards

When the board loads, every card is shown face up for five seconds while a countdown asks you to memorize them. Then the cards flip over and the clock starts as soon as you turn your first card. Tap a card to reveal it, then tap a second one. If the two belong together they stay face up, you earn 10 points, and a banner names the connection, such as Hashira, Twelve Kizuki or Same Character. If they do not, both flip back after a second.

A pair only counts when the two cards were dealt together. Two cards that happen to share an attribute but were dealt into different pairs will not match, so when a Hashira turns up next to two Corps members, think about which link the deck is most likely using. Each pair of flips counts as one move, and the stats bar tracks your time, moves, score and best score.

Memory Cards is a daily: everyone gets the same deck in the same layout, and you have one run per day. When all eight pairs are found, the victory screen shows your time and moves, and signed-in players are placed on the daily leaderboard, which ranks the fastest completed boards first.

Tips for Clearing the Board Faster

Use the five-second preview for groups, not single positions. Notice clusters instead of sixteen separate spots: the two demons in the top row, the Hashira on the left edge, the character who appears twice.

Look for the unique links first. A family pair like two Kamado or two Shinazugawa siblings, or a pair of Kasugai crows and other animals, rarely has a competing partner on the board. Settle those early, and every cleared card removes a possible wrong match.

Remember that the clock matters more than the move count for the leaderboard. A quick wrong flip that teaches you where a card sits is not a disaster, but hesitating over every tap is. When two cards could both fit, try the pair sharing the most specific trait.

Frequently Asked Questions

Do matching cards have to show the same character?

No. Some pairs are the same character twice, but most pairs are two characters who share a trait such as family, affiliation, Hashira rank, Blood Demon Art, species or debut arc.

How long is the memorization preview?

Five seconds. All sixteen cards are shown face up, then they flip over and you can start playing.

How many times can I play Memory Cards per day?

Once. The deck is the same for every player that day, so each run on the daily leaderboard is a fair comparison.

How is the Memory Cards leaderboard ranked?

Completed boards are ranked by time, fastest first. Your moves and score are shown on the result screen.

When does the deck change?

A new deck and layout is dealt every day at midnight UTC.

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